All my works are all along below this post. But in this book version of the portfolio, I shortened the whole works I’ve done in the file.

Link: Portfolio


Corrupted (Demo)


Corrupted is the game that has its content related to corruptions.
You’ll take the role of a businessman who has to corrupt things for money.

The game is developed for the final project of the junior year, this is the project where I started to work in the name of ‘Vista Games’.

This project I also working with some fellows,
Suchaya Jeawmalee; LEAD 2D ARTIST
Pichamon Charoensuk; 2D ARTIST
Chontinath Wongvairoj; 2D ARTIST
Pimkamon Sukhumanukoon; 2D ARTIST
Sorawit Sookudom; LEAD 3D ARTIST
While me, Ratthakhet Khunnasut; CREATIVE DIRECTOR, GAME PROGRAMMER.


Desktop Simulator

Desktop Simulator, an RPG/Puzzle simulation game.
a completely self-developed game. (Currently not published)

The game is about to role-playing as a mouse cursor, here’s the story.
“PCs owner just used an Auto Shutdown System (ASS), same as every day.
But today, something happened, something strange.
And your objective is to find the truth and prevent the ASS.”


Bumper Bump! (Sketching)

Bumper Bump! is (planning to be) a multiplayer casual car bumping game.

Its basis is from bumper cars in my childhood, included with many .io games nowadays.

I want to create a game that is about to bumping  the others’ bumper,
and maybe we add some HP, when HP are run out, you jump off your bumper and repair it.
And suddenly, the others drive straight to you and BOOM!
You and your bumper flew always.That would be hilarious.


Pirate Party(ies)!

“Pirate Party, is a game for building friendship! (NO LIE)”

Pirate Party is a based-luck featured with “cards game”.
The original game is from a popular game in the past, Pop-up pirate.

Rules of its original game is you have to stab sword on the barrel and pass it to next player, the player who did stabs and the pirate jumps out, he/she win that.


Blink Blink (1st project)


“Blink Blink the game, a scratch from a sketch book.”

This literally is my first game that I’ve ever done with Unity3D.

The rule is simple, you got a circle that could destroy boxes.
All you have to do is ‘Left click’ when red boxes contacted the circle,
and ‘Right click’ when blue boxes contacted the circle.

Sounds easy right? But it’s not that easy.

Because every time you cleared waves, it will be harder and faster!
And also more encounters like Bosses, 3 lives boxes, Purple boxes, etc.